AI Insights · Timothy · October 2022
Top 5 Disney Games on iOS in Middle East Q3 2022
In Q3 2022, the top Disney games on iOS in the Middle East showed varied performance in downloads, revenue, and active users. Data sourced from Sensor Tower.
In Q3 2022, the top Disney games on iOS in the Middle East exhibited diverse performance trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at these metrics.
Marvel Contest of Champions saw fluctuations in its weekly revenue, starting at $53.7K and dropping to $20.9K in early July. It reached a low of $8.2K mid-July but gradually recovered to $13.9K by the end of September. Weekly downloads peaked at 3K in mid-July and then declined to 1.8K by the end of the quarter. Active users started at 8.3K, peaked at 9.9K in mid-July, and settled at 7K by late September.
MARVEL Strike Force: Squad RPG experienced consistent revenue growth, starting at $4K and peaking at $7.1K in late August. Downloads surged to 6.2K in early August but then fell to around 400 by the end of September. Active users mirrored this trend, peaking at 5.9K in early August before stabilizing around 3K.
MARVEL Future Fight had a mixed quarter in terms of revenue, starting at $1.2K and peaking at $4.1K in early July before declining to $1.5K by the end of September. Downloads were modest, peaking at 1.1K in mid-August and falling to 868 by the end of the quarter. Active users showed an upward trend, starting at 11.2K and reaching 12.1K by late September.
MARVEL Future Revolution saw its revenue peak at $2.3K in late August, starting at $1.9K and ending at $1.3K in late September. Downloads were highest at 2.6K in late June, dropping to 929 by the end of the quarter. Active users began at 6.2K, dipped to 3.7K in mid-July, and recovered to 4.6K by late September.
Disney Sorcerer's Arena had a steady revenue trend, starting at $2.4K, dipping to around $1K in early July, and ending at $1.4K by late September. Downloads peaked at 430 in early July but decreased to 45 by the end of the quarter. Active users started at 1.1K, peaked at 1.4K in early July, and dropped to 826 by late September.
For more detailed insights and data, visit Sensor Tower.